Published in: DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
In 2019, I embarked in an Art & Games World Tour in order to decentralize myself and my curatorial and artistic practices to promote voices and creations that have been placed on the margins of the hegemonic West. By choosing to travel, meet and interview game developers with a queer, feminist and decolonial focus, I wanted to go to the edge of the margins, to hear and make heard voices from the margins of their society in Global South countries. If marginalized populations are not looking for representations in the media according to Adrienne Shaw, it is often because when these representations are present, they are only caricatures and it is up to the content producers to take in charge the representation issue by offering more diversity. My Art & Games Wolrd Tour on the margins plans to focus on content producers who offer counter-fictions to elaborate a « counter-hegemony » in the face of the dominant powers.